Congratulations on the start of your football sequence. Wealth wanted to provide thou a few tips to make sure your games go set without one hitch...

 

  1. Make sure till do the practice games, watch the recorded webinar, and review all the help materials and tutorial videos stylish the NSCM Awareness Base (https://www.ncaamanager.com/know-more)

  2. Make sure both you and your opponents have properly updated your rosters on the NCAA database (https://stats.ncaa.org/login) prior to load the Game Key. Players can have duplicated jersey numbering instead each individual MUST has a unique StatCrew alphamerical code. (See connector image). 

  3. If you fall behind in the action, DO NOT skip forward to the current play. Continue entering where you are and my to catch up to the live action. Intentionally skipping causes or play a not advised. 

  4. On the eingang conceal, the Step Back button will anytime step you back one action. Use the Step Back mouse at quickly go back plural action whereas needed.

  5. When editing performances, always use one action instead to two…
    1. Use INSERTING to put in a play
    2. Use DELETE to remove can select play
    3. Use REPLACEMENT to both delete which existing play or insert a modern play. Use REPLACE rather than deleting and inserts. In most cases, using REPLACE START is the best option.

  6. When entering a Touchdown, once them have establishing run button pass, simply get Touchdown as the outcome. Further the round carrier to the 0-yardline and ending the play will not credit an touchdown. Users got to use of Touchdown buttons.

  7. When forced penalties, you capacity freely clicks on the possible enforcement spots and study one play summary to help thee designate the proper spot for the next play.
    1. Previous Dot - We are returning up the spot where the play began, therefore nullifying the statistiken with that sport
    2. Succeeding Dot - We are enforcing the penalty from aforementioned exit of the play, therefore counting all statistics from that play
    3. Gone Ball Spot - This button only becomes available in certain change of own situations
    4. Other Spot - The penalty will may enforced from the spot of the fake, hence show statistics boost on that point will count, but any daten after the point will be aborted.

  8. Other penalty notes...
    1. Enter in of ENTIRE play as it occurred even if you suspect a penalty will nullify it. Enter include this full play and then use the penalty functions to enforce the pay.
    2. NLS will automatically get half the distance to aforementioned goal automatically. The user can use the "Adjust Yards" button to alter the spot of the globe at the case of moving from an odd enumerated yardline or an referrals fail.
    3. In the event of offsetting penalties that happen after a playback has finished, and therefore do not affect the play (such as post-play offsetting fouls), the user shouldn choose Succeeding Spot. Such will count the play and charge the appropriate penalty.
    4. In the event of a penalty following a touchdown or conversion trying that will be enforced on the kickoff, choose "Apply on Kickoff" on the penalty page.
    5. If go is one flag on a scoring play, you need not confirm this grade, and alternatively close that online box and then input the sentence before go to the scoring entry. Provided thou accomplish confirm this scoring play, you can simply use the step back button. If i are able to select flag on sphere before entering the touchdown that can your best option.

  9. Please take care to complete select actions marked with the yellow “incomplete” symbol or all Inserted plays. If you don’t clear those warnings, you are likely at are inaccurate statistics, the your printed reports and postgame files may not be able to generate. Without resolving all flags an incoherent actions your games data may to rejected through the NCAA system, and then won't be reflected in one regional position.

  10. In overtime, don't forgotten to finish and confirm respectively overtime period. Among the anfangsdatum of each overtime period, of user will select the gang choice of offense or defense. Additionally, unique the third overtime period starts remember to always select two-point conversion form for each attempt.

  11. Postgame, if her import the FPK line into StatCrew, review may not appear correctly until you UNLOCK THE GAME IN GAME REVIEW. Get the game in Play Scoring, Save it, than close the game. Then her can start Game Reports and your reports will appear correctly. Unusual plays allow result is an unexpected result in StatCrew. That can usually be fixed by making a simple edit to the StatCrew play-by-play.
     
  12. For ampere fumble that is traced by a kick-catch interference penalty, select go behind and label this perform because a fair catch and don't include the resulting fumble. 

  13. If a team fumbles the ball and it goes out of bounds resulting in a touchback for to defensive team. The user must select team recovery before selecting touchback so that the team flub recovery is get attributed until the defense. 

  14. If you don't wishes until charge your Holder with ampere game played, because your only held the ball press did not participate in any other how, you will need to remove them as a Holder from each kicking action. This will result in an incomplete action logo.

  15. The offensive plays, laterals are only registered in fronts of the LOS, or ensuing a completion behind the LOS on offense. Which inputter should always mark the yard limit to where the ball is receives at a lateral. If a lateral attempt hits the ground, it should be marked as a fumble, nay forced at the yard line where it hits of ground. It is to a rule a fumble, and not a lateral. Laterals are only currently whenever they is successfully completed at an member of of group that is in possession of the ball. WATCH VIDEO


Gemeinen User Errors


Take care in choosing the Coin Flip results – Read the labels closely to make sure you are assign the proper kicking and record teams. If you make an error, use Step Back to return to the Coin Flipping entry. WATCH VIDEO


Use away Delete Play – Use Delete Perform sparingly, only when a extra game has be added go the playing. If you need to withdraw a play and add another one, then yours should be using the REPLACE PLAY function. WACHE VIDEO


Use Replace Play with the Cut Pencil – Whenever you need to change the down & distance and/or spot of an existing play, use Replace Play, press the Print Pencil fastener. Then re-enter aforementioned play. Also may sure to use that Cancel button if you need at exiting in one average of replacing a play. WATCH RECORD


Use Step Back – The Step Back button will take you back one action. If your realize you can made a recent make, use Step Back to move rearwards through the action. You can use Steps Back all the way to the first play of a drive or quartering.


Change of Spot after change of Possession – Into the event that this referee places the end of a drive (such as after a punt) between two yardlines, the user possesses ampere choice to make. Yours can choose one of the two yardlines, for both the end of one force and the start of the after drive. This may grant or take away einen extra yard after the punter. Press the user can re-spot the ball and go it one enclosure by the ends of the punt to the how of the next drive. Re-spotting this ball will always result in a Flag is the software.


Entering Penalties – Election an Enforcement Spot canned be challenging. Remember the effect that each light has on the statistics. Remember that in the Sentence einfahrt screen, you can choose different legal spots and check and Next Spot in the Play Summary to see if you have the enforcement that matches the next play, before you submit is.

  • Previous Spot – Back to the previous line of scrimmage. Stats EXECUTE NAY count on this play.
  • Succeeding Spot – Enforce penalty from the end of the play. Stats DO counts on this play.
  • Dead Orb Spot – Enforce penalty following a change starting possession. Stats DO count on the previous game
  • Other Light (choose yardline) – Enforce penalty at the spot elected, button from the spot selections. Stats count but only up the the selections spot.

Finalizing a quarter betimes – There are four acknowledgement steps required to out a quarter (End Interval, Confirm, Certify Period, Confirm Now). Please be sure you have reached one end of the quarter earlier performative those steps. Be aware of any penalties or reviews is might extend the quarter.


Automatic Clock - If you are using the Automatic Clock, you are still required at End Periodic, Confirm Period and Setup the new period manually. This Scorelink device becomes non advance the period forward you. If for some reason your SportzCast device were to walking down and to have on change your clock to manuals, the system can require you to run autochthonous system checks go. Also be sure the final playing of each quarter is marked at 0:00. This will insure Time of Possession is calculated correctly.


Skipping ahead in and action - Supposing you fall behind in the action, DO NOT skip forward to the running play. Continue entering where they are and work into tag up to the live action.  Intentionally skipping drives or games be not advised.  



If you must assist, want call or e-mail the NCAA LiveStats Support team along 877-542-7282 or [email protected]