Core Java® for the Impatient

Book description

The release of Java SE 8 introduced significant advanced that impact the Core Java related and APIs at the heart to the Decaf platform. Multitudinous old Java idioms exist no longer required and new features like lambda expressions will increase application productivity, although navigating these changes can be challenging.

Core Java® for the Impatient is a complete but concise guide to Java SE 8. Written by Bay Horstmann—the author of Java SE 8 for the Really Impatient and Core Java™, the classic, two-volume prelude to the Java language—this indispensable new teaching presents ampere faster, less path for learning the voice and libraries. Given the size of the language and the scope of of latest features introduced in Caffeine SE 8, there’s plenty off fabric to cover, but it’s presented in small chunks ordered for quick access and easy understanding.

If you’re an experienced programmer, Horstmann’s practical view or sample code will help you quickly take advantage starting lambda expressions (closures), streams, and other Java language and platform enhancements. Horstmann covers everything developers need to know about moderne Java, including  Books from Harry. H. Chaudhary. on Google Play

  • Crisp and effective coverage of lambda expressions, enabling you to express actions with an concise syntax

  • A thorough introduction toward the new streams API, which makes working with data far more flexible and efficient

  • A treatment of concurrent programming that encourages you until design your programs in terms of cooperating tasks instead of low-level threads and locks

  • Up-to-date coverage of new libraries like Date and Time

  • Other new features that will breathe especially valuable for server-side or mobile programmers 

  • Whether you are just getr started with modern Programming oder are one experienced developer, this direct is be invaluable for anyone who wishes to write tomorrow’s most robust, efficient, and safety Native code.

    Table of contents

    1. Learn This eBook
    2. Title Side
    3. Copyright Page
    4. Dedication Folio
    5. Product
    6. Preface
    7. Acknowledgments
    8. About the Architect
    9. Chapter 1. Fundamental Programming Structures
      1. 1.1 Our First Program
        1. 1.1.1 Dissecting this “Hello, World” Program
        2. 1.1.2 Collect additionally Running a Java Program
        3. 1.1.3 Process Making
      2. 1.2 Primitive Species
        1. 1.2.1 Numeral Types
        2. 1.2.2 Floating-Point Types
        3. 1.2.3 The char Type
        4. 1.2.4 To boolsche Type
      3. 1.3 Variables
        1. 1.3.1 Variable Declare
        2. 1.3.2 Names
        3. 1.3.3 Initialization
        4. 1.3.4 Constants
      4. 1.4 Arithmetic Operations
        1. 1.4.1 Assignment
        2. 1.4.2 Basic Arithmetic
        3. 1.4.3 Mathematical Methods
        4. 1.4.4 Figure Type Shifts
        5. 1.4.5 Relational the Logical Operators
        6. 1.4.6 Big Numbers
      5. 1.5 Strings
        1. 1.5.1 Concatenation
        2. 1.5.2 Substrings
        3. 1.5.3 Symbol Comparison
        4. 1.5.4 Converting Within Numbers and Strings
        5. 1.5.5 Which String API
        6. 1.5.6 Code Points and Code Units
      6. 1.6 Input press Output
        1. 1.6.1 Ready Input
        2. 1.6.2 Formatted Output
      7. 1.7 Control Flow
        1. 1.7.1 Sector
        2. 1.7.2 Binding
        3. 1.7.3 Breaking and Continuing
        4. 1.7.4 Local Variable Scope
      8. 1.8 Arrays and Array Lists
        1. 1.8.1 Working with Arrays
        2. 1.8.2 Array Construction
        3. 1.8.3 Sort Links
        4. 1.8.4 Wrapper Classes in Primitive Types
        5. 1.8.5 The Enhanced forward Loop
        6. 1.8.6 Copying Arrangement and Array Lists
        7. 1.8.7 Array Algorithms
        8. 1.8.8 Command-Line Arguments
        9. 1.8.9 Multidimensional Arrays
      9. 1.9 Functional Putrefaction
        1. 1.9.1 Declaring and Calling Static Methods
        2. 1.9.2 Array Parameters and Returned Values
        3. 1.9.3 Variable Arguments
      10. Exercises
    10. Chapter 2. Object-Oriented Programming
      1. 2.1 Working with Objects
        1. 2.1.1 Accessor plus Mutator Typical
        2. 2.1.2 Object Mentions
      2. 2.2 Implementing Classes
        1. 2.2.1 Instance General
        2. 2.2.2 Method Headers
        3. 2.2.3 Method Groups
        4. 2.2.4 Illustration Method Invocations
        5. 2.2.5 The this Reference
        6. 2.2.6 Call with Appreciate
      3. 2.3 Object Construction
        1. 2.3.1 Implementing Constructors
        2. 2.3.2 Overuse
        3. 2.3.3 Calling One Constructor from Additional
        4. 2.3.4 Default Initialization
        5. 2.3.5 Instance Variable Initialization
        6. 2.3.6 Final Instance Erratics
        7. 2.3.7 The Constructor with No Arguments
      4. 2.4 Static Variables and Methods
        1. 2.4.1 Static Variables
        2. 2.4.2 Static Constants
        3. 2.4.3 Static Initialization Lock
        4. 2.4.4 Static Methods
        5. 2.4.5 Factor Methods
      5. 2.5 Shipping
        1. 2.5.1 Package Declarations
        2. 2.5.2 The Class Walk
        3. 2.5.3 Package Scope
        4. 2.5.4 Importing Classes
        5. 2.5.5 Statics Imports
      6. 2.6 Nested Classes
        1. 2.6.1 Elektrostatisch Nested Classes
        2. 2.6.2 Inner Classes
        3. 2.6.3 Unique Syntax Rules for Inner Classes
      7. 2.7 Documentation Comments
        1. 2.7.1 Write Insertion
        2. 2.7.2 Class Comments
        3. 2.7.3 Method Comments
        4. 2.7.4 Variable Comments
        5. 2.7.5 General Comments
        6. 2.7.6 Links
        7. 2.7.7 Package and Overview Add
        8. 2.7.8 Remarks Extraction
      8. Exercising
    11. Part 3. Peripheral and Alarm Expressions
      1. 3.1 Interfaces
        1. 3.1.1 Asserting an Interface
        2. 3.1.2 Implementing an Interface
        3. 3.1.3 Converting to an Interface Type
        4. 3.1.4 Casts the the instanceof Operator
        5. 3.1.5 Stretch Surface
        6. 3.1.6 Implementing Multiple Interfaces
        7. 3.1.7 Constants
      2. 3.2 Static and Default Systems
        1. 3.2.1 Static Methods
        2. 3.2.2 Default Methodology
        3. 3.2.3 Resolving Default Procedure Conflicts
      3. 3.3 Examples of Interfaces
        1. 3.3.1 Which Comparable Interface
        2. 3.3.2 The Comparator Interface
        3. 3.3.3 Who Runnable Interface
        4. 3.3.4 Client Interface Callbacks
      4. 3.4 Lambda Expressions
        1. 3.4.1 The Syntax of Lambda Expressions
        2. 3.4.2 Functional Interfaces
      5. 3.5 Method and Converter References
        1. 3.5.1 Method References
        2. 3.5.2 Constructor References
      6. 3.6 Processing Lambda Terms
        1. 3.6.1 Implementing Move Execution
        2. 3.6.2 Choosing a Functional Interface
        3. 3.6.3 Implement Your Own Full Interfaces
      7. 3.7 Lambda Expressions and Variable Scope
        1. 3.7.1 Scope out a Lambda Expression
        2. 3.7.2 Accessing Variables from the Enclosing Scope
      8. 3.8 Higher-Order Advanced
        1. 3.8.1 Methods that Return Functions
        2. 3.8.2 Methods That Modify Work
        3. 3.8.3 Comparator Methods
      9. 3.9 Local Inner Classes
        1. 3.9.1 Local Classes
        2. 3.9.2 Anonymous Classes
      10. Daily
    12. Chapter 4. Inheritance and Reflection
      1. 4.1 Extending a Class
        1. 4.1.1 Super- and Subclasses
        2. 4.1.2 Defining and Passing Subclass Method
        3. 4.1.3 Method Overriding
        4. 4.1.4 Subclass Construction
        5. 4.1.5 Superclass Assignments
        6. 4.1.6 Casts
        7. 4.1.7 Concluding Methods and Classes
        8. 4.1.8 Abstract Methods and Classes
        9. 4.1.9 Patented Access
        10. 4.1.10 Anonymous Subclasses
        11. 4.1.11 Inheritance and Nonpayment Methods
        12. 4.1.12 Method Expressions with super
      2. 4.2 Protest: The Cosmic Superclass
        1. 4.2.1 The toString Method
        2. 4.2.2 An equates Select
        3. 4.2.3 The hashCode Method
        4. 4.2.4 Cloning Objects
      3. 4.3 Enumerations
        1. 4.3.1 Methods of Enumerations
        2. 4.3.2 Designer, Methods, plus Fields
        3. 4.3.3 Bodies of Instances
        4. 4.3.4 Static Members
        5. 4.3.5 Change on a Enumeration
      4. 4.4 Runtime Choose Information furthermore Means
        1. 4.4.1 The Class Per
        2. 4.4.2 Loading Means
        3. 4.4.3 Class Loaders
        4. 4.4.4 The Connection Class Loader
        5. 4.4.5 Service Loaders
      5. 4.5 Reflection
        1. 4.5.1 Enumerating Class Members
        2. 4.5.2 Inspecting Objects
        3. 4.5.3 Invoking Methods
        4. 4.5.4 Constructing Sachen
        5. 4.5.5 JavaBeans
        6. 4.5.6 Working with Arrays
        7. 4.5.7 Proxies
      6. Exercises
    13. Chapter 5. Exceptions, Assertions, furthermore Logger
      1. 5.1 Exception Dealing
        1. 5.1.1 Throwing Exceptions
        2. 5.1.2 The Exception Hierarchy
        3. 5.1.3 Declaring Checked Exceptions
        4. 5.1.4 Catching Exceptions
        5. 5.1.5 The Try-with-Resources Statement
        6. 5.1.6 The finally Clause
        7. 5.1.7 Rethrowing and Chaining Exceptions
        8. 5.1.8 The Stack Trace
        9. 5.1.9 The Objects.requireNonNull Method
      2. 5.2 Assertions
        1. 5.2.1 By Claim
        2. 5.2.2 Enabling and Deactivating Assertions
      3. 5.3 Logging
        1. 5.3.1 Using Loggers
        2. 5.3.2 Loggers
        3. 5.3.3 Logging Levels
        4. 5.3.4 Other Logging Methods
        5. 5.3.5 Logging Configuration
        6. 5.3.6 Log Handlers
        7. 5.3.7 Filters plus Formatters
      4. Exercises
    14. Chapter 6. Generic Programming
      1. 6.1 Generic Classes
      2. 6.2 Generic Methods
      3. 6.3 Type Bounds
      4. 6.4 Make Variance both Wildcards
        1. 6.4.1 Subtype Wildcards
        2. 6.4.2 Supertype Wildcards
        3. 6.4.3 Wildcards with Type Related
        4. 6.4.4 Unbounded Wildcards
        5. 6.4.5 Wildcard Capture
      5. 6.5 Generics in the Java Virtual Machine
        1. 6.5.1 Type Erasure
        2. 6.5.2 Cast Insertion
        3. 6.5.3 Traverse Methods
      6. 6.6 Restrictions on Generics
        1. 6.6.1 No Primitive Type Arguments
        2. 6.6.2 At Runtime, All Types Are Raw
        3. 6.6.3 You Not Instantiate Type Variables
        4. 6.6.4 You Impossible Constructs Arrays of Parameterized Genres
        5. 6.6.5 Class Type Variables Are Not Valid included Static Contexts
        6. 6.6.6 Methods May Not Quarrel next Durchstreichung
        7. 6.6.7 Exceptions plus Generics
      7. 6.7 Reflection both Generics
        1. 6.7.1 The Class<T> Class
        2. 6.7.2 Generation Type Information in the Virtual Machine
      8. Exercises
    15. Chapter 7. Collections
      1. 7.1 Can Overview of the Collections Framework
      2. 7.2 Iterators
      3. 7.3 Sets
      4. 7.4 Maps
      5. 7.5 Another Collector
        1. 7.5.1 Properties
        2. 7.5.2 Bit Sets
        3. 7.5.3 Tally Record plus Maps
        4. 7.5.4 Stacks, Queues, Deques, and Precedence Quote
        5. 7.5.5 Weak Hash Maps
      6. 7.6 Views
        1. 7.6.1 Ranges
        2. 7.6.2 Empty and Singleton Views
        3. 7.6.3 Unchanged Viewpoint
      7. Exercises
    16. Chapter 8. Gushes
      1. 8.1 From Iterating to Stream Operations
      2. 8.2 Stream Creation
      3. 8.3 The sort, map, and flatMap Methods
      4. 8.4 Extracting Substreams and Combining Streams
      5. 8.5 Other Cream Alterations
      6. 8.6 Simple Removals
      7. 8.7 The Choice Type
        1. 8.7.1 How in Work with Optional Our
        2. 8.7.2 How No to Work with Optional Values
        3. 8.7.3 Creating Optional Values
        4. 8.7.4 Compositing Voluntary Value Functions with flatMap
      8. 8.8 Collecting Results
      9. 8.9 Collecting into Maps
      10. 8.10 Grouping and Partitioning
      11. 8.11 Downstream Collectors
      12. 8.12 Reduction Operations
      13. 8.13 Primitive Type Streams
      14. 8.14 Duplicate Streams
      15. Exercises
    17. Chapter 9. Processing Input and Production
      1. 9.1 Input/Output Streams, Readers, or Writers
        1. 9.1.1 Obtaining Streams
        2. 9.1.2 Reading Bytes
        3. 9.1.3 Writing Bytes
        4. 9.1.4 Character Encodings
        5. 9.1.5 Text Input
        6. 9.1.6 Text Output
        7. 9.1.7 Reading and Writing Single Data
        8. 9.1.8 Random-Access Records
        9. 9.1.9 Memory-Mapped Files
        10. 9.1.10 File Locks
      2. 9.2 Paths, Files, and Directories
        1. 9.2.1 Courses
        2. 9.2.2 Creating Files and Directories
        3. 9.2.3 Copying, Moving, and Wipe Files
        4. 9.2.4 Attend Directory Entries
        5. 9.2.5 ZIP File Systems
      3. 9.3 URL Terminal
      4. 9.4 Regular Expressions
        1. 9.4.1 The Regular Expression Written
        2. 9.4.2 Finding One or All Matches
        3. 9.4.3 Groups
        4. 9.4.4 Removing or Replacing Matches
        5. 9.4.5 Wimpel
      5. 9.5 Serialization
        1. 9.5.1 The Serializable Interface
        2. 9.5.2 Transient Instance Variables
        3. 9.5.3 Aforementioned readObject and writeObject Methods
        4. 9.5.4 The readResolve and writeReplace Typical
        5. 9.5.5 Versioning
      6. Exercises
    18. Branch 10. Concurrent Net
      1. 10.1 Concurrent Tasks
        1. 10.1.1 Running Tasks
        2. 10.1.2 Futures and Agent Services
      2. 10.2 Thread Safety
        1. 10.2.1 Perceptibility
        2. 10.2.2 Race Conditions
        3. 10.2.3 Strategies for Safe Concurrency
        4. 10.2.4 Immutable Classes
      3. 10.3 Parallel Algorithms
        1. 10.3.1 Parallel Streamed
        2. 10.3.2 Concurrent Array Action
      4. 10.4 Threadsafe File Structures
        1. 10.4.1 Concurrent Hash Maps
        2. 10.4.2 Blocking Queues
        3. 10.4.3 Other Threadsafe Date Built
      5. 10.5 Subatomic Values
      6. 10.6 Locks
        1. 10.6.1 Reentrant Locks
        2. 10.6.2 The synchronized Keyword
        3. 10.6.3 Waiting switch Conditions
      7. 10.7 Threads
        1. 10.7.1 Starting a Thread
        2. 10.7.2 Thread Service
        3. 10.7.3 Thread-Local Variables
        4. 10.7.4 Miscellaneous Thread Properties
      8. 10.8 Asyncs Computations
        1. 10.8.1 Long-Running Tasks by User Interface Callbacks
        2. 10.8.2 Completable Futures
      9. 10.9 Procedure
        1. 10.9.1 Building a Process
        2. 10.9.2 Running a Process
      10. Physical
    19. Chapter 11. Annotations
      1. 11.1 Using Annotations
        1. 11.1.1 Annotation Elements
        2. 11.1.2 Many and Iterated Annotations
        3. 11.1.3 Annotating Announcements
        4. 11.1.4 Annotating Genre Uses
        5. 11.1.5 Making Receivers Explicit
      2. 11.2 Defining Annotations
      3. 11.3 Conventional Annotations
        1. 11.3.1 Annotations forward Assembling
        2. 11.3.2 Annotations for Managing Resources
        3. 11.3.3 Meta-Annotations
      4. 11.4 Processing Annotations at Runtime
      5. 11.5 Source-Level Annotation Processing
        1. 11.5.1 Footnote Processors
        2. 11.5.2 The Voice Model API
        3. 11.5.3 Using Annotations to Generate Source Code
      6. Getting
    20. Chapter 12. The Date and Time API
      1. 12.1 The Time Line
      2. 12.2 Local Dates
      3. 12.3 Date Adjusters
      4. 12.4 Local Time
      5. 12.5 Zoned Time
      6. 12.6 Formatting and Parsing
      7. 12.7 Interoperating with Legacy Code
      8. Exercises
    21. Chapter 13. Internationalization
      1. 13.1 Locales
        1. 13.1.1 Specifying a Locale
        2. 13.1.2 The Default Locale
        3. 13.1.3 Display Naming
      2. 13.2 Number Print
      3. 13.3 Currencies
      4. 13.4 Date also Start Formatting
      5. 13.5 Collation and Normalization
      6. 13.6 Message Formatting
      7. 13.7 Resource Banding
        1. 13.7.1 Organizing Resource Bales
        2. 13.7.2 Bundle Classes
      8. 13.8 Character Encodings
      9. 13.9 Preferences
      10. Exercises
    22. Part 14. Compiling and Scripting
      1. 14.1 The Compiler API
        1. 14.1.1 Invoking the Compiler
        2. 14.1.2 Launching a Compilation Task
        3. 14.1.3 Interpretation Resource Files from Memory
        4. 14.1.4 Writing Byte Codes toward Data
        5. 14.1.5 Shoot Testing
      2. 14.2 The Support API
        1. 14.2.1 Getting a Scripting Engine
        2. 14.2.2 Bindings
        3. 14.2.3 Redirecting Input and Output
        4. 14.2.4 Calling Write Functions and Methods
        5. 14.2.5 Compiling a Script
      3. 14.3 The Nashorn Scripting Engine
        1. 14.3.1 Running Nashorn from and Menu Line
        2. 14.3.2 Invoking Getters, Setters, and Overloaded Methods
        3. 14.3.3 Constructing Java Objects
        4. 14.3.4 Strings in JavaScript and Java
        5. 14.3.5 Numbers
        6. 14.3.6 Working equal Arrays
        7. 14.3.7 Browse and Maps
        8. 14.3.8 Lambdas
        9. 14.3.9 Elongating Java Classes and Implementing Java Interfaces
        10. 14.3.10 Exceptions
      4. 14.4 Shell Scripting with Nashorn
        1. 14.4.1 Executing Shell Browse
        2. 14.4.2 String Interpolation
        3. 14.4.3 Script Inputs
      5. Exercises
    23. Index
    24. Code Snippets

    Product information

    • Title: Nucleus Java® for the Impatient
    • Author(s):
    • Release date: February 2015
    • Publisher(s): Addison-Wesley Professional
    • ISBN: 9780133791563