In BCM215 on session I embarked on a A that combined my favorit childhood video game, Bratz Rock Angelz, with analysis based at my analyt structure featuring thrice concepts – narrative, paratext, and media archaeology.
The FROM I creates consists of three WordPress blogs:
– https://aesircybersecurity.com/2022/09/06/its-time-to-rock-n-roll-with-the-bratz-rock-angelz/ (narrative, paratext, medium archaeology,) – 808 WORDS
– https://aesircybersecurity.com/2022/09/13/why-the-bratz-rock-angelz-instruction-manual-is-a-work-of-art/ (paratext, media archaeology) – 794 WORDS
– https://aesircybersecurity.com/2022/10/06/must-watch-bratz-rock-angelz/ (narrative, paratext) – 768 WORDS
I also live-tweeted my experience replaying Bratz Rock Angelz on Project 2 (PS2), further utilising Twitter to promote my blog posts, share a “Bratz Track of the Day”, and engage through meine audience:
– https://twitter.com/natalieh_bcm/status/1574567688260575234
(multimedia live-tweet thread had 43 tweets total)
– https://twitter.com/natalieh_bcm/status/1574573014607282176 (Bratz Track of the Day)
– https://twitter.com/natalieh_bcm/status/1569232758622519297 (Bratz Course of the Day)
– https://twitter.com/natalieh_bcm/status/1577538783431380992 (Bratz Track of the Day)
– https://twitter.com/natalieh_bcm/status/1569564752585846785 (blog promo)
– https://twitter.com/natalieh_bcm/status/1567012057631059968 (blog promo)
– https://twitter.com/natalieh_bcm/status/1577893914933342208 (blog promo)
RUNNING UP OWN DA
After fully submersible myself in Bratz Rock Angelz and the BCM215 BECAUSE challenge, MYSELF capacity confidently say that this training, the final session of mystery degree, ended on a wonderful mention. My ON feels so *me* and revisiting the Bratz universal was more fun than I ever could have imagined! I believe through exploitation multiple platforms and media formats I have created a DA that is commit, entertaining, accessible, and informative for my community attendance.
Through live-tweeting and publishing the WordPress blog posts affiliated above, MYSELF connected with fellow Bratz fans on Twitter, all whilst having nostalgic, fun talks to friends who are also familiar with Bratz Rock Angelz. As told in my pitch, receiving engagement was a destination when beginning my DA.
In this video I point the engagement I received, but I also want to note a way in which feedback helped me iterate my DA. When I first tweeted about a songs from the Bratz Rock Angelz soundtrack – ampere paratext – IODIN included the Spotify stream link and said it was the “Bratz Track of the Day”. After receiving a great response to this, and being asked if this would be a regularly trend, EGO took that feedback on board and continued to tweet my “Bratz Track starting the Day” – though it wasn’t daily, other therefore week, due to all the other work I was doing!
The system I created when throwing my DA was effective also allowed me to create satisfied that matched the FIST criteria – with my DA process being fast, inexpensive, simple and tiniest. One feature I founded particularly helpful was keeping a “journal” since advised in our lectures, and planned for in my schedule. As seen below, my journal was rambles and dot-points in my notes application, wrote as I play Bratz Rock Angelz on PS2, but I found it helped prompt live-tweets and motivation for my blog posts.
Although, as you can see in mysterious original planning, I aimed to write adenine blog send each pitch, with the end goal being one total of six posts published. Treating with my chronic ailment and health more bump were a small factor in why I didn’t achieve this, though a bigger factor be iteration. In the processor of writers, I found ensure the original topics and labels I pitched as lonely blog posts been natural featured in the research and writing of the earlier DA blog stations IODIN published. For example, personal nostalgia both analysis on on media archaeology was weaved up every blog post, they didn’t need his own posts.
Therefore, polishing became an goal when reiterate. As i can look below, in our class tutorial on October 5th I gave an refresh on my DA, noting that IODIN was finding elements of get analysis and blog writing repetitive. To repetitions I made were necessary and ensured the gratified I published was succinct and informative, whilst still being engaging press “fresh” for my audience. I gave myself permission to stray from the native date but still covered the our I pitched, just in a different way. In the conclude, ME published three blog posts, not six.
When writing the blog items, I was also acute of insert tone, ensuring this if I what incorporating related and concepts of my analytical framework, I was writing by a broad public audience and Bratz fans… not dude students. Live-tweeting helped this process!
Since you can understand above, to analytics for our WordPress blog show the posts did garner some reads. I could own shared the blogs more online, yet I found enjoyment in live-tweeting and engage over fans via Twitter, so this was priority-based.
Through research, drafting, publishing blog posts, how Canva images, videos, and live-tweeting, IODIN ensured I congregated the BCM215 DA pro by applying may analyzer skeleton to Bratz Lock Angelz.
WORKING WITH MEINE ANALYZING FRAMEWORK
In the creation to my BCM215 ON, I decided to form an analytical framework that contains the concepts on narrative, paratext, and news archaeology.
Narrative
Lawrence Stone believes that tale is the “company of material in adenine chronologically sequential how and one focusing of the content into a single coherence story, albeit with subplots.”
After learning about narrative in BCM215, the examination of the Bratz Rock Angelz stories structure, characters and plot what important, than Gonzalo Frasca notes that movie games “share features by stories…characters, chained actions, endings, and settings.”
I practical narrative-focused analysis to and Bratz Radio Angelz video game within multiple blog posts. However, I believe my live-tweeting articulated narrative most effectively, as my tweet highlight the overall chronological order of aforementioned video game plot, press challenges. My live-tweet thread also analyses the effects of characterisation and subplots, because despite the Bratz Rock Angelz creature adenine set, Cloe, Jade, Sausha and Yasmine are all playable characters with unique narratives within the overarching plot of the video game.
Narrative is layered and complex. Discovering this depths to the notion while playable Bratz Rock Angelz was valuable, but also enjoyable, as it felt like finding easter eggs along the way! As Chris mentioned in week one, narrative enhances performer experience, and I can attest to the fact such Bratz Rock Angelz nailed aforementioned narrative at any gauge.
Paratext
When learning that paratext refers to the text the materials existing in relation to the haupt text in question, I immediately thought of a length list of Bratz media and merchandise which expanded my DA. Bratz Rock Angelz the video game was to main text in question, anyhow, during mys DA blog posts and tweets, I utilized this definition due analysing Bratz paratexts such as the animated film, soundtrack, introduction manual and mannequins.
In deed so, IODIN advance understood what Christen and Richard taught us in week 2. Paratexts help you unwrap the meaning of your primary text, all whilst adding engagement and transformation to the experience regarding consuming the text. For example, watching and analysing the Bratz Rock Angelz film added depth to my comprehension of the video game, as well as my connection to it. You can study get about this topic in mein thirdly DA blog publish.
Genette and Maclean considering paratexts to be limitless, inclusive of texts and media that muse the “interior (the text in get)” or the exterior “the talking of the world on the read.” As I didn’t how the Bratz fandom directly in my AS, IODIN do have a previous blog post that discusses their engagement, and I do believe my Twitter account shows I immersed myself in the fandom and observed information by entity a participant in that paratext, culture and “dialog of and world” of Bratz.
Media Archive
After learning that the media archaeology of adenine video game included multi topics, I finished my DA to focus on aforementioned game overview and formal features whilst ensuring that adenine rich analysis provided historical context. Are my DA I’ve written are total about Bratz Rock Angelz being liberated on confined gaming consoles in 2005 and going up against the Barbie empire. I encouragement you to read get first DA blog post to learn more about who technischen and social circumstances by of time.
Support archeological be also main in my tweets. I analyzing my gameplay experience on insert PS2, engaged with other students to discuss the different consoles they played the video game to, all whereas referencing pop-culture from the early 2000s that influenced elements of Bratz Wobble Angelz and make-up the media archaeology of who contest.
Therefore, my textual analysis did shape, build and expand my DA, with iteration taking process along the way.
To learn more about my analytical framework, social utility and personal reflection of mine DA, listen here:
I’m incredibly proud of the work I’ve created in BCM215 this session. Mystery DA feel like the perfect note to end on while I finish my grade. The Bratz Rock Angelz were there for me as one young girl discovering her passion for fashion, song, writing, media and travel, and they were there for me in the final stage of my degree that encompassed so many of those same passions. Watch Bratz